Longbowman - An Infantry unit with a very long range that is effective against Infantry.
Monitor - A warship adept at bombarding positions on shore.It also has a unique ability that increases its range immensely.
Basically a Galleon with a stronger attack without the ability to train units. Available to all factions except the Dutch.
Galleon - Stronger than the caravel and can also train several types of units as well.
Available to all factions except the Ottomans. It can transport units, harvest food and gold from fish and whales, respectively, and also has an attack.
Effective against Infantry, Buildings, and Ships.
Great Bombard - Slower than the Heavy Cannon but can deal more damage.
Available to the French, Spanish, Portuguese, Dutch, Russian and German factions. Effective to Infantry, Buildings, and Ships.
Heavy Cannon - The strongest artillery piece.
Mortar - An artillery piece especially effective vs.
Culverin - An artillery piece especially effective against other artillery.
Available to all factions except the Portuguese. Good against most targets except cavalry.
Falconet - An artillery piece especially effective vs.
Available to the British, Dutch, Russian and Ottoman factions.
Grenadier - A grenade throwing unit effective vs.
Available to the Russian and Ottoman factions.Īrtillery is effective vs.
Cavalry Archer - A tartar Ranged cavalry unit armed with a bow.
It is available to the British, French, Spanish and Portuguese factions.
Dragoon - Although historically classified as Mounted Infantry, the dragoon serves as a Ranged cavalry unit.
Hand Cavalry and Artillery and are weak vs.
Cossack - A weaker version of the Hussar.
Available to the British, French, Spanish, Portuguese, Dutch and Ottoman factions. It is light and agile but its light armor limits it's efficiency. Artillery and Light Infantry and weak vs. Available to the French, Spanish, Dutch and German factions.
Skirmisher - A gunpowder unit that is effective vs.
Available to the French, Spanish, Portuguese and German factions.
Crossbowman - An archaic unit available early in the game.
Heavy Infantry and Ranged Cavalry and are weak vs. Available to the French, Portuguese, Dutch and Russian factions.
Halberdier - A unit similar to the Pikeman, except stronger all around and with a smaller bonus vs.
Available to the British, French, Spanish, Portuguese and Russian factions.
Musketeer - A gunpowder unit that is well-balanced and effective vs.
Available to the British, French, Spanish, Portuguese, Dutch and German factions.
Pikeman - An archaic Infantry unit that is very effective against cavalry and buildings.
It is just a fact.Main article: Heavy Infantry (age of Empires 3) I have 400+ hours of AoE3 on Steam alone, yet I can still see the superiority of AoE2’s unit design. Most players will highly prefer the AoE2 model, of obvious unit roles. In AoE3, units have huge lines of multipliers that one has to pause and read to know what their purpose is. In AoE2 you do not have to read the multipliers, you know what a unit does in accordance to basic Medieval warfare standards, that are present in a multitude of Media. Muskets have no visual indication that they have a strong attack vs Cavalry, even more so that the obvious anti-cavalry Pikeman. In AoE2 you immediately kow the difference between all Siege units.Ī Knight is a better version of the Scout, and you can tell so because it has Armour on it, but in AoE3 the armourless Hussar is considered Heavy Cavalry, while the cuirassed Dragoon is Light Cavalry. 4 Cannons in the Artillery building, and 2 of them have the exact same function (Falconet and Horse Gun). AoE3 was a bust in the series, and even though I do not agree with everything on SotL’s video about it, many of his points are valid.ĪoE3 has a counter-intuitive counter system. Now you are completely misinterpreting the argument, on purpose.įace it.